Keeping at 1 will deform the Texture to adapt to the whole surface, without repeating itself in any of the XY Axes. Note: In the Properties Editor > Texture Tab > Image Mapping, you can set the Extension: Repeat and alter Repeat: X, Y. Note: The material Preview Panel (Material Tab, in the Properties Editor) will show both Material and Texture appearances on the Surface sample, if the same selected mesh object has an Enabled Texture (Texture Tab) appointed to it (Material Texture Tab) Note: without “Use Nodes” enabled for a Material, there seem to be no way to actually use the Node Editor for it. Note: that Materials created while on Cycles Render have “Use Nodes” automatically enabled, while Materials created on, or pre-existant from, Blender Render will require “Use Nodes” to be manually enabled. press Use Nodes Button in the case Nodes aren’t yet enabled on the current Material.
if there is no Material, Add a new one if there are more than 1 Material in that Object, pick the one to work on.If working on a Mesh Object, make sure it has at least 1 Material:.Select an object (e.g., Lamp object, Mesh object).Must have a selected Object in order to be working on its specific Nodes:.pick Cycles Render from the render engine Select Menu.Should be working on Cycles Render to use Nodes in this way:.ENABLE USE NODES IN MATERIALS, FOR NODE EDITING IN CYCLES RENDERįirst, setup the interface to have a Node Editor screen